The Cross-Referenced Catalogue of DragonSpeak Lines, The DragonSpeak Search Engine, and the The Complete List of DragonSpeak Lines are fan sites. Neither they nor the creator are affiliated with Dragon's Eye Productions or Furcadia
# | Name | Lines | Matches |
---|---|---|---|
0 | Causes | 118 | 118 |
1 | Conditions | 282 | 282 |
3 | Areas | 77 | 77 |
4 | Filters | 23 | 23 |
5 | Effects | 394 | 394 |
All Categories | 894 | 894 |
Num | Description |
---|---|
0:0 | When everything is starting up, |
0:1 | Whenever someone moves, |
0:2 | When someone moves into floor #, |
0:3 | When someone moves into item #, |
0:4 | When someone turns, |
0:5 | When someone turns right (clockwise), |
0:6 | When someone turns left (counterclockwise), |
0:7 | When someone moves into position (#,#), |
0:8 | When someone drops any item, |
0:9 | When someone arrives in the Dream, |
0:10 | When someone leaves the Dream, |
0:11 | When someone stands up, |
0:12 | When someone sits down, |
0:13 | When someone lays down, |
0:14 | When someone picks up any item, |
0:15 | When someone uses the get/drop command, |
0:16 | When someone uses any item, |
0:17 | When someone picks up item #, |
0:18 | When someone drops item #, |
0:19 | When someone uses item #, |
0:20 | When someone rolls exactly # on # dice of # sides, |
0:21 | When someone rolls # or lower on # dice of # sides, |
0:22 | When someone rolls # or higher on # dice of # sides, |
0:23 | When someone rolls exactly # on some dice, |
0:24 | When someone rolls # or lower on some dice, |
0:25 | When someone rolls # or higher on some dice, |
0:26 | When someone moves into any space in region #, |
0:27 | When someone moves into any space in regions # through #, |
0:28 | When someone moves from region # to region #, |
0:29 | When someone moves into any space with effect overlay #, |
0:30 | When someone says anything, |
0:31 | When someone says {...}, |
0:32 | When someone says something with {...} in it, |
0:33 | When someone poses/emotes anything, |
0:34 | When someone emotes {...}, |
0:35 | When someone emotes something with {...} in it, |
0:36 | When someone says or emotes anything, |
0:37 | When someone says or emotes {...}, |
0:38 | When someone says or emotes something with {...} in it, |
0:39 | When someone emits anything, |
0:40 | When someone emits {...}, |
0:41 | When someone emits something with {...} in it, |
0:42 | When someone moves into any space with lighting #, |
0:43 | When someone moves into any space with ambience #, |
0:49 | When any countdown timer goes off, |
0:50 | When countdown timer # goes off, |
0:51 | When someone pays cookies into the cookie bank for cookie request number #, |
0:52 | When someone turns down the cookie bank request number #, |
0:53 | When someone eats a cookie, |
0:54 | When someone makes or gives a cookie to another furre, |
0:55 | When someone recieves a cookie from another furre, |
0:56 | When someone goes AFK, |
0:57 | When someone stops being AFK, |
0:58 | When someone is summoned to the Dream, |
0:59 | When a new Dream portal is placed by someone, |
0:60 | When someone moves northeast, |
0:61 | When someone moves southeast, |
0:62 | When someone moves southwest, |
0:63 | When someone moves northwest, |
0:64 | When someone (bumps into/moves through) wall #, |
0:65 | When someone (bumps into/moves through) a wall with texture #, |
0:66 | When someone (bumps into/moves through) wall # with texture #, |
0:67 | When someone moves from floor #, |
0:68 | When someone moves from item #, |
0:69 | When someone first moves into region #, from a different region, |
0:70 | When someone idles (doesn't do ANYTHING) for # seconds, |
0:71 | When someone stays in the same square for # seconds, |
0:72 | When someone remains motionless (doesn't turn, sit, stand or move) for # seconds, |
0:73 | When someone doesn't speak (or emote) for # seconds, |
0:74 | When someone ejects someone from the Dream, |
0:78 | When someone tries to drop an item but fails, |
0:79 | When someone tries to drop item # but fails, |
0:80 | When someone clicks DragonSpeak Button #, |
0:81 | When someone clicks any DragonSpeak Button, |
0:85 | When someone clicks Ok for request number #, |
0:86 | When someone clicks Yes for request number #, |
0:87 | When someone clicks No for request number #, |
0:90 | When someone shakes their iPhone or iPod Touch, |
0:100 | When # seconds have passed, offset by #, |
0:101 | When the time is #:# FST |
0:200 | Whenever a Dragon breathes, |
0:201 | When a Dragon breathes on floor #, |
0:202 | When a Dragon breathes on item #, |
0:203 | When a Dragon breathes on position (#,#), |
0:204 | Whenever a Phoenix flames, |
0:205 | When a Phoenix flames on floor #, |
0:206 | When a Phoenix flames on item #, |
0:207 | When a Phoenix flames at position (#,#), |
0:208 | When a Dragon breathes on wall #, |
0:209 | When a Dragon breathes on a wall with texture #, |
0:210 | When a Dragon breathes on wall # with texture #, |
0:220 | When a Unicorn uses their Glamour, |
0:240 | When someone uses magical Kittersize, |
0:250 | When someone turns into a Dragon, |
0:251 | When someone turns into a Phoenix, |
0:252 | When someone turns into a Gryffe, |
0:253 | When someone turns into an Eagle, |
0:270 | When someone turns on Classic Wings, |
0:271 | When someone turns on Butterfly Wings, |
0:272 | When someone turns on Tri Wings, |
0:273 | When someone turns on Bat Wings, |
0:274 | When someone turns on any Wings, |
0:350 | When someone deactivates their Dragon, |
0:351 | When someone deactivates their Phoenix, |
0:352 | When someone deactivates their Gryffe, |
0:353 | When someone deactivates their Eagle, |
0:370 | When someone turns off Classic Wings, |
0:371 | When someone turns off Butterfly Wings, |
0:372 | When someone turns off Tri Wings, |
0:373 | When someone turns off Bat Wings, |
0:374 | When someone turns off any Wings, |
0:400 | When someone throws desctag #, (list at www.furcadia.com/dsparams) |
0:401 | When someone knocks someone down with any desctag, |
0:402 | When someone knocks someone down with desctag #, (list at www.furcadia.com/dsparams) |
0:403 | When someone shares desctag #, (list at www.furcadia.com/dsparams) |
0:404 | When someone deflects desctag #, (list at www.furcadia.com/dsparams) |
0:405 | When someone eats desctag #, (list at www.furcadia.com/dsparams) |
0:451 | Whenever a dream portal is closed, |
Num | Description |
---|---|
1:2 | and they move into floor #, |
1:3 | and they move into item #, |
1:4 | and they bump into a furre, |
1:5 | and they successfully moved, |
1:7 | and they move into position (#,#), |
1:8 | and they can see position (#,#), |
1:10 | and they are the Dream owner, |
1:11 | and they have got shared control (or is the Dream owner), |
1:12 | and they are facing towards position (#,#), |
1:13 | and they are facing northeast (up and right), |
1:14 | and they are facing southeast (down and right), |
1:15 | and they are facing southwest (down and left), |
1:16 | and they are facing northwest (up and left), |
1:17 | and the triggering furre (moved from/is standing at) floor #, |
1:18 | and the triggering furre (moved from/is standing at) item #, |
1:19 | and the triggering furre (moved from/is standing at) position (#,#), |
1:20 | and they are a Rodent, |
1:21 | and they are an Equine, |
1:22 | and they are a Feline, |
1:23 | and they are a Canine, |
1:24 | and they are a Musteline, |
1:25 | and they are a Lapine, |
1:26 | and they are a Dragon, |
1:27 | and they are a Phoenix, |
1:28 | and they are a Gryffe, |
1:29 | and they are a Squirrel, |
1:30 | and the floor at (#,#) is the same as the floor at (#,#), |
1:31 | and the item at (#,#) is the same as the item at (#,#), |
1:32 | and they are a Kitterwing, |
1:33 | and they are a Bovine, |
1:34 | and they are wearing Wings #, (list at www.furcadia.com/dsparams/) |
1:35 | and they are wearing any type of Wings, |
1:36 | and they are male, |
1:37 | and they are female, |
1:38 | and they are unspecified gender, |
1:39 | and they are a Wolven, |
1:40 | and # step(s) northeast (up and right) from the triggering furre is floor #, |
1:41 | and # step(s) southeast (down and right) from the triggering furre is floor #, |
1:42 | and # step(s) southwest (down and left) from the triggering furre is floor #, |
1:43 | and # step(s) northwest (up and left) from the triggering furre is floor #, |
1:44 | and # step(s) NE & # step(s) NW from the triggering furre is floor #, |
1:45 | and # step(s) NE & # step(s) SE from the triggering furre is floor #, |
1:46 | and # step(s) SW & # step(s) SE from the triggering furre is floor #, |
1:47 | and # step(s) SW & # step(s) NW from the triggering furre is floor #, |
1:50 | and # step(s) northeast (up and right) from the triggering furre is item #, |
1:51 | and # step(s) southeast (down and right) from the triggering furre is item #, |
1:52 | and # step(s) southwest (down and left) from the triggering furre is item #, |
1:53 | and # step(s) northwest (up and left) from the triggering furre is item #, |
1:54 | and # step(s) NE & # step(s) NW from the triggering furre is item #, |
1:55 | and # step(s) NE & # step(s) SE from the triggering furre is item #, |
1:56 | and # step(s) SW & # step(s) SE from the triggering furre is item #, |
1:57 | and # step(s) SW & # step(s) NW from the triggering furre is item #, |
1:58 | and they are facing toward item #, |
1:59 | and they are facing towards floor #, |
1:60 | and they (bump into/move through) wall #, |
1:61 | and they (bump into/move through) a wall with texture #, |
1:62 | and they (bump into/move through) wall # with texture #, |
1:63 | and the position they moved to has lighting #, |
1:64 | and the triggering furre (moved from/is standing in) lighting #, |
1:65 | and position (#,#) has lighting #, |
1:66 | and the position they moved to has ambience #, |
1:67 | and the triggering furre (moved from/is standing in) ambience #, |
1:68 | and position (#,#) has ambience #, |
1:70 | and their name is {...}, |
1:71 | and they have Silver, Gold, or Diamond Sponsorship, |
1:72 | and they have Group Access Level # or higher, |
1:73 | and message ~ matches the triggering furre's name, |
1:74 | and message ~ matches message ~, |
1:75 | and message ~ contains {...} somewhere within it, |
1:76 | and the length of message ~ is greater than #, |
1:77 | and the length of message ~ is equal to #, |
1:78 | and the furre named {...} is in the Dream right now, |
1:79 | and they are using an iPhone or iPod Touch, |
1:80 | and they are within the rectangle (#,#) - (#,#), |
1:81 | and they are within the diamond (#,#) - (#,#), |
1:82 | and the furre named {...} is AFK, |
1:83 | and the position they moved to is in region #, |
1:84 | and the position they moved to is in regions # through #, |
1:85 | and the triggering furre (moved from/is standing in) region #, |
1:86 | and position (#,#) is in region #, |
1:87 | and region # has some furres in it, |
1:88 | and region # has # furres or more in it, |
1:90 | and their entry code is #, |
1:91 | and their entry method was #(One=Dream portal, Two=summoned in, Three=Dream url), |
1:92 | and their entry code is less than #, |
1:93 | and their entry code is more than #, |
1:94 | and timer # is still counting down, |
1:95 | and their DragonSpeak Button # is visible, |
1:96 | and the position they moved to has effect #, |
1:97 | and the triggering furre (moved from/is standing in) effect #, |
1:98 | and position (#,#) has effect #, |
1:102 | and they didn't move into floor #, |
1:103 | and they didn't move into item #, |
1:104 | and they didn't bump into a furre, |
1:105 | and they were blocked from moving (or stood still), |
1:107 | and they didn't move into position (#,#), |
1:108 | and they can't see position (#,#), |
1:110 | and they are not the Dream owner, |
1:111 | and they haven't got shared control (and is not the Dream owner), |
1:112 | and they are not facing towards position (#,#), |
1:113 | and they are not facing northeast (up and right), |
1:114 | and they are not facing southeast (down and right), |
1:115 | and they are not facing southwest (down and left), |
1:116 | and they are not facing northwest (up and left), |
1:117 | and the triggering furre (didn't move from/isn't standing at) floor #, |
1:118 | and the triggering furre (didn't move from/isn't standing at) item #, |
1:119 | and the triggering furre (didn't move from/isn't standing at) position (#,#), |
1:120 | and they are not a Rodent, |
1:121 | and they are not an Equine, |
1:122 | and they are not a Feline, |
1:123 | and they are not a Canine, |
1:124 | and they are not a Musteline, |
1:125 | and they are not a Lapine, |
1:126 | and they are not a Dragon, |
1:127 | and they are not a Phoenix, |
1:128 | and they are not a Gryffe, |
1:129 | and they are not a Squirrel, |
1:130 | and the floor at (#,#) is different than the floor at (#,#), |
1:131 | and the item at (#,#) is different than the item at (#,#), |
1:132 | and they are not a Kitterwing, |
1:133 | and they are not a Bovine, |
1:134 | and they are not wearing Wings #, (list at www.furcadia.com/dsparams/) |
1:135 | and they are not wearing any Wings, |
1:136 | and they are not male, |
1:137 | and they are not female, |
1:138 | and they are not unspecified gender, |
1:139 | and they are not a Wolven, |
1:140 | and # step(s) northeast (up and right) from the triggering furre is not floor #, |
1:141 | and # step(s) southeast (down and right) from the triggering furre is not floor #, |
1:142 | and # step(s) southwest (down and left) from the triggering furre is not floor #, |
1:143 | and # step(s) northwest (up and left) from the triggering furre is not floor #, |
1:144 | and # step(s) NE & # step(s) NW from the triggering furre is not floor #, |
1:145 | and # step(s) NE & # step(s) SE from the triggering furre is not floor #, |
1:146 | and # step(s) SW & # step(s) SE from the triggering furre is not floor #, |
1:147 | and # step(s) SW & # step(s) NW from the triggering furre is not floor #, |
1:150 | and # step(s) northeast (up and right) from the triggering furre is not item #, |
1:151 | and # step(s) southeast (down and right) from the triggering furre is not item #, |
1:152 | and # step(s) southwest (down and left) from the triggering furre is not item #, |
1:153 | and # step(s) northwest (up and left) from the triggering furre is not item #, |
1:154 | and # step(s) NE & # step(s) NW from the triggering furre is not item #, |
1:155 | and # step(s) NE & # step(s) SE from the triggering furre is not item #, |
1:156 | and # step(s) SW & # step(s) SE from the triggering furre is not item #, |
1:157 | and # step(s) SW & # step(s) NW from the triggering furre is not item #, |
1:158 | and they are not facing toward item #, |
1:159 | and they are not facing towards floor #, |
1:160 | and they didn't (bump into/move through) wall # |
1:161 | and they didn't (bump into/move through) a wall with texture #, |
1:162 | and they didn't (bump into/move through) wall # with texture #, |
1:163 | and the position they moved to does not have lighting #, |
1:164 | and the triggering furre (didn't move from/isn't standing in) lighting #, |
1:165 | and position (#,#) doesn't have lighting #, |
1:166 | and the position they moved to does not have ambience #, |
1:167 | and the triggering furre (didn't move from/isn't standing in) ambience #, |
1:168 | and position (#,#) doesn't have ambience #, |
1:170 | and their name is not {...}, |
1:171 | and the triggering furre does not have Silver, Gold, or Diamond Sponsorship, |
1:172 | and the triggering furre does not have Group Access Level # or higher, |
1:173 | and message ~ does not match the triggering furre's name, |
1:174 | and message ~ does not match message ~, |
1:175 | and message ~ does not contain {...} anywhere within it, |
1:176 | and the length of message ~ is less than #, |
1:177 | and the length of message ~ is not equal to #, |
1:178 | and the furre named {...} is not in the Dream right now, |
1:179 | and they are not using an iPhone or iPod Touch, |
1:180 | and they are not within the rectangle (#,#) - (#,#), |
1:181 | and they are not within the diamond (#,#) - (#,#), |
1:182 | and the furre named {...} is not AFK, |
1:183 | and the position they moved to isn't in region #, |
1:184 | and the position they moved to is not in regions # through #, |
1:185 | and the triggering furre (didn't move from/isn't standing in) region #, |
1:186 | and position (#,#) is not in region #, |
1:187 | and region # has no furres in it, |
1:188 | and region # has less than # furres in it, |
1:190 | and their entry code is not #, |
1:191 | and their entry method was not # (One=Dream portal, Two=summoned in, Three=Dream url), |
1:192 | and their entry code is not less than #, |
1:193 | and their entry code is not more than #, |
1:194 | and timer # is not still counting down, |
1:195 | and their DragonSpeak Button # is not visible, |
1:196 | and the position they moved to hasn't got effect #, |
1:197 | and the triggering furre (didn't move from/isn't standing in) effect #, |
1:198 | and position (#,#) doesn't have effect #, |
1:200 | and variable # is equal to #, |
1:201 | and variable # is more than #, |
1:202 | and variable # is less than #, |
1:203 | and variable # is equal to variable #, |
1:204 | and variable # is more than variable #, |
1:205 | and variable # is less than variable #, |
1:206 | and variable # is not equal to #, |
1:207 | and variable # is not equal to variable #, |
1:208 | and the X,Y position in variable # is the same as the position in variable #, |
1:209 | and the X,Y position in variable # is not the same as the position in variable #, |
1:250 | and in array #, starting at entry # and checking # entries, at least # of them are equal to #, |
1:251 | and in array #, starting at entry # and checking # entries, at least # of them are not equal to #, |
1:252 | and in array #, starting at entry # and checking # entries, at least # of them are more than #, |
1:253 | and in array #, starting at entry # and checking # entries, at least # of them are less than #, |
1:254 | and in array #, starting at entry # and checking # entries, exactly # of them are equal to #, |
1:255 | and in array #, starting at entry # and checking # entries, exactly # of them are not equal to #, |
1:256 | and in array #, starting at entry # and checking # entries, exactly # of them are more than #, |
1:257 | and in array #, starting at entry # and checking # entries, exactly # of them are less than #, |
1:258 | and in array #, starting at entry # and checking # entries, less than # of them are equal to #, |
1:259 | and in array #, starting at entry # and checking # entries, less than # of them are not equal to #, |
1:260 | and in array #, starting at entry # and checking # entries, less than # of them are more than #, |
1:261 | and in array #, starting at entry # and checking # entries, less than # of them are less than #, |
1:310 | and entry number # in array # is equal to #, |
1:311 | and entry number # in array # is not equal to #, |
1:312 | and entry number # in array # is more than #, |
1:313 | and entry number # in array # is less than #, |
1:340 | and they are species #, (list at www.furcadia.com/dsparams) |
1:341 | and they are wearing a digo that is Type #, (list at www.furcadia.com/dsparams) |
1:350 | and they are their original size, |
1:351 | and they are size #, |
1:352 | and they are at least size #, |
1:353 | and they are less than size #, |
1:361 | and the triggering furre can swim, |
1:440 | and they are not species #, (list at www.furcadia.com/dsparams) |
1:441 | and they are not wearing a digo that is Type #, (list at www.furcadia.com/dsparams) |
1:450 | and they are not their original size, |
1:451 | and they are not size #, |
1:461 | and the triggering furre can't swim, |
1:600 | and the PhoenixSpeak info {...} about the triggering furre is equal to #, |
1:601 | and the PhoenixSpeak info {...} about the triggering furre is not equal to #, |
1:602 | and the PhoenixSpeak info {...} about the triggering furre is more than #, |
1:603 | and the PhoenixSpeak info {...} about the triggering furre is less than #, |
1:605 | and the PhoenixSpeak info {...} about the triggering furre exists, |
1:606 | and the PhoenixSpeak info {...} about the triggering furre does not exist, |
1:610 | and the PhoenixSpeak info {...} about the furre named {...} is equal to #, |
1:611 | and the PhoenixSpeak info {...} about the furre named {...} is not equal to #, |
1:612 | and the PhoenixSpeak info {...} about the furre named {...} is more than #, |
1:613 | and the PhoenixSpeak info {...} about the furre named {...} is less than #, |
1:615 | and the PhoenixSpeak info {...} about the furre named {...} exists, |
1:616 | and the PhoenixSpeak info {...} about the furre named {...} does not exist, |
1:620 | and the PhoenixSpeak info {...} about this Dream is equal to #, |
1:621 | and the PhoenixSpeak info {...} about this Dream is not equal to #, |
1:622 | and the PhoenixSpeak info {...} about this Dream is more than #, |
1:623 | and the PhoenixSpeak info {...} about this Dream is less than #, |
1:625 | and the PhoenixSpeak info {...} about this Dream exists, |
1:626 | and the PhoenixSpeak info {...} about this Dream does not exist, |
1:630 | and the PhoenixSpeak info {...} about the triggering furre contains {...} somewhere within it, |
1:631 | and the PhoenixSpeak info {...} about the triggering furre does not contain {...} anywhere within it, |
1:632 | and the length of PhoenixSpeak info {...} about the triggering furre is greater than #, |
1:633 | and the length of PhoenixSpeak info {...} about the triggering furre is equal to #, |
1:634 | and the length of PhoenixSpeak info {...} about the triggering furre is less than #, |
1:635 | and the length of PhoenixSpeak info {...} about the triggering furre is not equal to #, |
1:680 | and PhoenixSpeak is using the 'just testing' area to store info, |
1:681 | and PhoenixSpeak is using the 'real and official' area to store info, |
1:700 | and the Dream's cookie bank has at least # cookies. |
1:701 | and the Dream's cookie bank has less than # cookies. |
1:702 | and they have at least # cookies. |
1:703 | and they have less than # cookies. |
1:800 | and the last Dream portal to open is type #,(list at www.furcadia.com/dsparams) |
1:801 | and the last Dream portal to open is not type #(list at www.furcadia.com/dsparams), |
1:802 | and the last Dream portal to close is type #(list at www.furcadia.com/dsparams), |
1:803 | and the last Dream portal to close is not type #(list at www.furcadia.com/dsparams), |
1:1000 | and a random dice roll comes up (# percent of the time), |
1:1002 | and they are holding item # in their paws, |
1:1004 | and they are not holding item # in paws, |
1:1005 | and they are standing, |
1:1006 | and they are sitting, |
1:1007 | and they are lying down, |
1:1008 | and they are not standing, |
1:1009 | and they are not sitting, |
1:1010 | and they are not lying down, |
1:1011 | and position (#,#) is floor #, |
1:1012 | and position (#,#) is not floor #, |
1:1013 | and position (#,#) is item #, |
1:1014 | and position (#,#) is not item #, |
1:1015 | and position (#,#) is wall #, |
1:1016 | and position (#,#) is a wall with texture #, |
1:1017 | and position (#,#) is wall # with texture #, |
1:1018 | and position (#,#) is not wall #, |
1:1019 | and position (#,#) is not a wall with texture #, |
1:1020 | and position (#,#) is not wall # with texture #, |
1:1100 | and there's a furre at (#,#), |
1:1101 | and there's no furre at (#,#), |
1:1200 | and they are localspecies #, |
1:1201 | and they are not localspecies #, |
1:1250 | and their remap # is color #, (list at www.furcadia.com/dsparams) |
1:1251 | and their remap # is not color #, (list at www.furcadia.com/dsparams) |
1:1300 | and they have exactly # of desctag #, (list at www.furcadia.com/dsparams) |
1:1301 | and they have at least # of desctag #, (list at www.furcadia.com/dsparams) |
1:1302 | and they have less than # of desctag #, (list at www.furcadia.com/dsparams) |
Num | Description |
---|---|
3:1 | everywhere on the whole map, |
3:2 | at position (#,#) on the map, |
3:3 | within the diamond (#,#) - (#,#), |
3:4 | within the rectangle (#,#) - (#,#), |
3:5 | where the triggering furre was at, |
3:6 | where the triggering furre moved into, |
3:7 | whereever the triggering furre was at when the trigger activated, |
3:8 | everyplace the triggering furre can see, |
3:9 | everyplace that can be seen from (#,#), |
3:10 | in the space right in front of the triggering furre, |
3:11 | # step(s) in front of the triggering furre, |
3:12 | in the space right behind the triggering furre, |
3:13 | # step(s) behind the triggering furre, |
3:14 | in a line starting at (#,#) and going # more spaces northeast. |
3:15 | in a line starting at (#,#) and going # more spaces southeast. |
3:16 | in a line starting at (#,#) and going # more spaces southwest. |
3:17 | in a line starting at (#,#) and going # more spaces northwest. |
3:18 | at the last location where a Dream portal was placed, |
3:20 | in the space just to the left of the triggering furre, |
3:21 | # step(s) to the left of the triggering furre, |
3:22 | in the space just to the right of the triggering furre, |
3:23 | # step(s) to the right of the triggering furre, |
3:30 | in region #, |
3:31 | everywhere outside region #, |
3:32 | everywhere in regions # through #, |
3:33 | everywhere outside regions # through #, |
3:50 | # step(s) northeast (up and right) from where the triggering furre(moved from/is standing), |
3:51 | # step(s) southeast (down and right) from where the triggering furre(moved from/is standing), |
3:52 | # step(s) southwest (down and left) from where the triggering furre(moved from/is standing), |
3:53 | # step(s) northwest (up and left) from where the triggering furre(moved from/is standing), |
3:54 | # step(s) northeast (up and right) from where the triggering furre moved to, |
3:55 | # step(s) southeast (down and right) from where the triggering furre moved to, |
3:56 | # step(s) southwest (down and left) from where the triggering furre moved to, |
3:57 | # step(s) northwest (up and left) from where the triggering furre moved to, |
3:60 | # step(s) NE & # step(s) NW from where the triggering furre(moved from/is standing), |
3:61 | # step(s) NE & # step(s) SE from where the triggering furre(moved from/is standing), |
3:62 | # step(s) SW & # step(s) SE from where the triggering furre(moved from/is standing), |
3:63 | # step(s) SW & # step(s) NW from where the triggering furre(moved from/is standing), |
3:64 | # step(s) NE & # step(s) NW from where the triggering furre moved to, |
3:65 | # step(s) NE & # step(s) SE from where the triggering furre moved to, |
3:66 | # step(s) SW & # step(s) SE from where the triggering furre moved to, |
3:67 | # step(s) SW & # step(s) NW from where the triggering furre moved to, |
3:70 | at the position where the most recent dream portal appeared, |
3:71 | at the position where a dream portal most recently closed, |
3:500 | at a random spot within the rectangle (#,#) - (#,#), |
3:501 | at a random spot that is onscreen for the triggering furre, |
3:502 | at a random spot somewhere in the Dream, |
3:510 | at a random spot within the rectangle (#,#) - (#,#) where the floor is #, |
3:511 | at a random spot that is onscreen for the triggering furre where the floor is #, |
3:512 | at a random spot somewhere in the Dream where the floor is #, |
3:520 | at a random spot within the rectangle (#,#) - (#,#) where the floor is not #, |
3:521 | at a random spot that is onscreen for the triggering furre where the floor is not #, |
3:522 | at a random spot somewhere in the Dream where the floor is not #, |
3:530 | at a random spot within the rectangle (#,#) - (#,#) where the item is #, |
3:531 | at a random spot that is onscreen for the triggering furre where the item is #, |
3:532 | at a random spot somewhere in the Dream where the item is #, |
3:540 | at a random spot within the rectangle (#,#) - (#,#) where the item is not #, |
3:541 | at a random spot that is onscreen for the triggering furre where the item is not #, |
3:542 | at a random spot somewhere in the Dream where the item is not #, |
3:550 | at a random spot within the rectangle (#,#) - (#,#) where the region is #, |
3:551 | at a random spot that is onscreen for the triggering furre where the region is #, |
3:552 | at a random spot somewhere in the Dream where the region is #, |
3:560 | at a random spot within the rectangle (#,#) - (#,#) where the region is not #, |
3:561 | at a random spot that is onscreen for the triggering furre where the region is not #, |
3:562 | at a random spot somewhere in the Dream where the region is not #, |
3:570 | at a random spot within the rectangle(#,#) -(#,#) where the ambience is #, |
3:571 | at a random spot that is onscreen for the triggering furre where the ambience is #, |
3:572 | at a random spot somewhere in the Dream where the ambience is #, |
3:580 | at a random spot within the rectangle(#,#) -(#,#) where the ambience is not #, |
3:581 | at a random spot that is onscreen for the triggering furre where the ambience is not #, |
3:582 | at a random spot somewhere in the Dream where the ambience is not #, |
3:590 | at a random spot within the rectangle(#,#) -(#,#) where the lighting is #, |
3:591 | at a random spot that is onscreen for the triggering furre where the lighting is #, |
3:592 | at a random spot somewhere in the Dream where the lighting is #, |
3:600 | at a random spot within the rectangle(#,#) -(#,#) where the lighting is not #, |
3:601 | at a random spot that is onscreen for the triggering furre where the lighting is not #, |
3:602 | at a random spot somewhere in the Dream where the lighting is not #, |
Num | Description |
---|---|
4:0 | clear all filtering, |
4:1 | only where the floor is #, |
4:2 | only where the floor is not #, |
4:3 | only where an item # is, |
4:4 | only where there is no item #, |
4:7 | only where there is an item, |
4:8 | only where there are no items, |
4:9 | only in places where someone can walk, |
4:10 | only in places that can't be walked into, |
4:12 | only in places the triggering furre can see, |
4:13 | only in places the triggering furre cannot see, |
4:14 | only in places that can be seen from (#,#), |
4:15 | only in places that can not be seen from (#,#), |
4:30 | only in region #, |
4:31 | only outside of region #, |
4:32 | only in regions # through #, |
4:33 | only places that aren't in regions # through #, |
4:40 | only where the effect overlay is #, |
4:41 | only where the effect overlay is not #, |
4:42 | only where the lighting type is #, |
4:43 | only where the lighting type is not #, |
4:44 | only where the ambience is #, |
4:45 | only where the ambience is not #, |
Num | Description |
---|---|
5:1 | set the floor to #. |
5:2 | change floor # to floor #. |
5:3 | swap floor types # and #. |
5:4 | place item #. |
5:5 | change item # to item #. |
5:6 | swap item types # and #. |
5:7 | place a random floor type between # and #. |
5:8 | play sound # to the triggering furre. |
5:9 | play sound # to any furre present. |
5:10 | play sound # to every furre who can see (#,#). |
5:11 | play sound # to every furre who can see the triggering furre. |
5:12 | play sound # to everyone on the map. |
5:13 | place a random item type between # and #. |
5:14 | move the triggering furre to (#,#) if there's nobody already there. |
5:15 | move the triggering furre to (#,#), or to someplace nearby if it's occupied. |
5:16 | move any furre present to (#,#) if there's nobody already there. |
5:17 | move any furre present to (#,#), or to someplace nearby if it's occupied. |
5:18 | move the triggering furre back where they came from. |
5:19 | move any furre present # step(s) forward(in the direction they're facing) if there's nobody already there. |
5:20 | move any item present # step(s) in the direction the triggering furre is facing. |
5:21 | move the item to (#,#). |
5:22 | copy the item to (#,#). |
5:23 | swap the item with the item at (#,#). |
5:24 | copy the floor to (#,#). |
5:25 | swap the floor with the floor at (#,#). |
5:26 | add # to the item number. |
5:27 | subtract # from the item number. |
5:28 | add # to the floor number. |
5:29 | subtract # from the floor number. |
5:30 | play midi # to the triggering furre. |
5:31 | play midi # to everyone on the map. |
5:32 | play music file # to any furre present. |
5:33 | play music file # to every furre who can see (#,#). |
5:34 | play music file # to every furre who can see the triggering furre. |
5:40 | set the floor to floor # at (#,#). |
5:41 | place item # at (#,#). |
5:42 | place wall #. |
5:43 | set the wall texture to #. |
5:44 | place wall # with texture # |
5:45 | swap wall types # and #. |
5:46 | swap wall textures # and #. |
5:47 | swap wall # with texture # and wall # with texture #. |
5:48 | move the triggering furre to a random location in region #. |
5:49 | move any furre present to a random location in region #. |
5:50 | set countdown timer # to go off in # seconds. |
5:51 | make any furre standing at (#,#) become the new triggering furre. |
5:52 | make any furre present have all their summon commands send people to the start of the Dream. |
5:53 | allow any furre present to summon people right next to them again. |
5:54 | make any furre present unable to lead and follow. |
5:55 | allow any furre present to lead and follow again. |
5:56 | make the furre named {...} the new triggering furre, if they're in the Dream right now. |
5:60 | change wall # to wall #. |
5:61 | change wall texture # to texture #. |
5:62 | change wall # with texture # to wall # with texture #. |
5:63 | place wall # at (#,#). |
5:64 | set the wall texture to # at (#,#). |
5:65 | place wall # with texture # at (#,#). |
5:66 | move the wall to (#,#). |
5:67 | copy the wall to (#,#). |
5:68 | swap the wall with the wall at (#,#). |
5:70 | make the triggering furre stand up. |
5:71 | make the triggering furre sit down. |
5:72 | make the triggering furre lie down. |
5:73 | make any furre present stand up. |
5:74 | make any furre present sit down. |
5:75 | make any furre present lie down. |
5:76 | place item # in the triggering furre's paws. |
5:77 | place item # in the paws of any furre present. |
5:78 | eject the triggering furre from the Dream. |
5:80 | move any furre present # step(s) northeast (up and right) if there's nobody already there. |
5:81 | move any furre present # step(s) southeast (down and right) if there's nobody already there. |
5:82 | move any furre present # step(s) southwest (down and left) if there's nobody already there. |
5:83 | move any furre present # step(s) northwest (up and left) if there's nobody already there. |
5:84 | move any furre present # step(s) NE & # step(s) NW if there's nobody already there. |
5:85 | move any furre present # step(s) NE & # step(s) SE if there's nobody already there. |
5:86 | move any furre present # step(s) SW & # step(s) SE if there's nobody already there. |
5:87 | move any furre present # step(s) SW & # step(s) NW if there's nobody already there. |
5:88 | turn the triggering furre clockwise. |
5:89 | turn the triggering furre counterclockwise. |
5:90 | turn the triggering furre to face northeast. |
5:91 | turn the triggering furre to face southeast. |
5:92 | turn the triggering furre to face southwest. |
5:93 | turn the triggering furre to face northwest. |
5:94 | turn any furre present clockwise. |
5:95 | turn any furre present counterclockwise. |
5:96 | turn any furre present to face northeast. |
5:97 | turn any furre present to face southeast. |
5:98 | turn any furre present to face southwest. |
5:99 | turn any furre present to face northwest. |
5:100 | turn on 'classic' mode and update the screen after each trigger. |
5:101 | turn 'classic' mode back off. |
5:102 | share Dream control with the triggering furre. |
5:103 | share Dream control with any furre present. |
5:104 | activate text filter number #. |
5:105 | set entry music to #. |
5:106 | allow global Dream uploads by Dream owner only. |
5:107 | allow global Dream uploads by Dream owner and shared furres. |
5:108 | allow global Dream uploads by everyone. |
5:109 | allow Dream pad uploads by Dream owner only. |
5:110 | allow Dream pad uploads by Dream owner and shared furres. |
5:111 | allow Dream pad uploads by everyone. |
5:112 | make summoned furres arrive at the start of the Dream. |
5:113 | allow summoned furres to arrive right by the summoner. |
5:114 | activate text filter number # on the triggering furre (list at www.furcadia.com/dsparams). |
5:115 | activate text filter number # on any furre present (list at www.furcadia.com/dsparams). |
5:120 | make this/these location(s) part of region #. |
5:121 | make location (#,#) part of region #. |
5:122 | treat all regions numbered # and higher as 'indoors', and only show furres there what's in that region. |
5:123 | treat all regions as 'outdoors', and show furres all regions that are visible, all the time. |
5:124 | show bottom walls in both indoor and outdoor regions. |
5:125 | show bottom walls in outdoor regions only. |
5:127 | show top walls in both indoor and outdoor regions. |
5:128 | show top walls in indoor regions only. |
5:130 | hide everything in region # from everybody. |
5:131 | show everything in region # to everyone that can see there. |
5:132 | hide all items in region # from everybody. |
5:133 | show items in region # to everyone that can see there. |
5:134 | hide all walls in region # from everybody. |
5:135 | show walls in region # to everyone that can see there. |
5:136 | hide all floors in region # from everybody. |
5:137 | show floors in region # to everyone that can see there. |
5:138 | hide all effects in region # from everybody. |
5:139 | show effects in region # to everyone that can see there. |
5:140 | show item # in outdoor regions where items are hidden, instead of what's really there. |
5:141 | show wall # in outdoor regions where walls are hidden, instead of what's really there. |
5:142 | show floor # in outdoor regions where floors are hidden, instead of what's really there. |
5:143 | show effect # in outdoor regions where effects are hidden, instead of what's really there. |
5:144 | show item # in indoor regions where items are hidden, instead of what's really there. |
5:145 | show wall # in indoor regions where walls are hidden, instead of what's really there. |
5:146 | show floor # in indoor regions where floors are hidden, instead of what's really there. |
5:147 | show effect # in indoor regions where effects are hidden, instead of what's really there. |
5:148 | move the triggering furre to (#,#), or to someplace nearby within the same region if it's occupied. |
5:150 | place overlay effect #. |
5:151 | set location (#,#) to overlay effect #. |
5:152 | place overlay effect # where the triggering furre is. |
5:153 | change effect # to effect #. |
5:154 | swap effects # and #. |
5:155 | place lighting #. |
5:156 | set location (#,#) to lighting #. |
5:157 | place lighting # where the triggering furre is. |
5:158 | change lighting # to lighting #. |
5:159 | swap lighting types # and #. |
5:160 | set region # to silent (furres can't speak there). |
5:161 | allow furres to talk in region #. |
5:162 | make region # unwalkable. |
5:163 | make region # walkable. |
5:164 | make it impossible to sit or lie down in region #. |
5:165 | allow sitting and lying down in region #. |
5:166 | make it impossible to pick up or drop items in region #. |
5:167 | allow getting and dropping items in region #. |
5:168 | set region # to prevent Dream uploading (except on Dream pads and for owners). |
5:169 | set region # to allow Dream uploading again. |
5:170 | hide all lighting in region # from everybody. |
5:171 | show lighting in region # to everyone that can see there. |
5:172 | hide all ambience in region # from everybody. |
5:173 | show ambience in region # to everyone that can see there. |
5:174 | show lighting # in outdoor regions where effects are hidden, instead of what's really there. |
5:175 | show ambience # in outdoor regions where effects are hidden, instead of what's really there. |
5:176 | show lighting # in indoor regions where effects are hidden, instead of what's really there. |
5:177 | show ambience # in indoor regions where effects are hidden, instead of what's really there. |
5:178 | hide all effects from everyone in region #. |
5:179 | show all effects to everyone in region #. |
5:180 | show the triggering furre's DragonSpeak Button #. |
5:181 | hide the triggering furre's DragonSpeak Button #. |
5:182 | move the triggering furre's DragonSpeak Button # to (#,#). |
5:183 | show the triggering furre's DragonSpeak Button # in tab #. |
5:184 | set variable # to the number of the DragonSpeak Button they just pressed. |
5:190 | show everyone in the Dream's DragonSpeak Button #. |
5:191 | hide everyone in the Dream's DragonSpeak Button #. |
5:192 | move everyone in the Dream's DragonSpeak Button # to (#,#). |
5:193 | show everyone in the Dream's DragonSpeak Button # in tab #. |
5:194 | set region # to require flying to move in. |
5:195 | stop requiring flying in region #. |
5:196 | set region # to require swimming to move in. |
5:197 | stop requiring swimming in region #. |
5:198 | let furres move through all impassable floors, items & walls in region #. |
5:199 | stop letting furres move through impassable stuff in region #. |
5:200 | emit message {...} to the triggering furre. |
5:201 | emit message {...} to any furre present. |
5:202 | emit message {...} to every furre who can see (#,#). |
5:203 | emit message {...} to every furre who can see the triggering furre. |
5:204 | emitloud message {...} to everyone on the map. |
5:205 | emit message {...} to the furre named {...} if they're in the Dream. |
5:210 | set entrytext to {...}. |
5:212 | set silent speech prefix(for spoken commands) to {...}. |
5:213 | set the silence floor(where nobody can speak) to floor #. |
5:214 | set the silence item to item #. |
5:215 | set the 'you can't talk' message to {...}. |
5:225 | place ambience #. |
5:226 | set position (#,#) to ambience #. |
5:227 | place ambience # where the triggering furre is. |
5:228 | change ambience # to ambience #. |
5:229 | swap ambience # and #. |
5:230 | place a random effect between # and #. |
5:231 | move any effect present # step(s) in the direction the triggering furre is facing. |
5:232 | move the effect to (#,#). |
5:233 | copy the effect to (#,#). |
5:234 | swap the effect with the effect at (#,#). |
5:250 | set message ~ to {...}. |
5:251 | copy message ~ onto message ~. |
5:252 | set message ~ to the triggering furre's name. |
5:253 | set message ~ to today's date. |
5:254 | set message ~ to the current time (in Furcadia Standard Time). |
5:255 | set message ~ to what the triggering furre just said or emoted. |
5:256 | reverse message ~ from forwards to backwards. |
5:257 | take message ~ and add {...} onto the end of it. |
5:258 | take message ~ and add message ~ onto the end of it. |
5:270 | chop off the end of message ~, leaving just the first # characters of it still there. |
5:271 | chop off the beginning of message ~, leaving just the last # characters of it still there. |
5:272 | set message ~ to be the portion of message ~ from position # to position #. |
5:273 | chop off the end of message ~, removing the last # characters of it. |
5:274 | chop off the beginning of message ~, removing the first # characters of it. |
5:275 | use message ~ as an array, and copy entry # of it into message ~. |
5:276 | use message ~ as an array, and set entry # of it to {...}. |
5:277 | remove the first word from message ~ and put it in message ~. |
5:278 | remove the first # copies of {...} from message ~. |
5:280 | set variable # to the length of message ~ in characters. |
5:281 | set variable # to the length of message ~ in words separated by spaces. |
5:282 | set variable # to the first number in ~. |
5:283 | set variable # to the total number of characters before {...} appears in message ~ (or zero if not found). |
5:284 | set variable # to the total number of characters after the first place {...} appears in message ~ (or zero if not found). |
5:300 | set variable # to the value #. |
5:301 | copy the value of variable # into variable #. |
5:302 | take variable # and add # to it. |
5:303 | take variable # and add variable # to it. |
5:304 | take variable # and subtract # from it. |
5:305 | take variable # and subtract variable # from it. |
5:306 | multiply variable # by #. |
5:307 | multiply variable # by variable #. |
5:308 | divide variable # by # and put the remainder in variable #. |
5:309 | divide variable # by variable # and put the remainder in variable #. |
5:310 | use variable # as an array, and copy entry # of it into variable #. |
5:311 | use variable # as an array, and set entry # of it to #. |
5:312 | set variable # to the total of rolling # dice with # sides plus #. |
5:313 | set variable # to the total of rolling # dice with # sides minus #. |
5:314 | set variable # to the number the triggering furre just said or emoted. |
5:315 | set variable # to the triggering furre's entry code. |
5:316 | set the triggering furre's entry code to #. |
5:317 | set variable # to the number of the item in the triggering furre's paws. |
5:318 | set variable # to the number of furres in the Dream. |
5:319 | set variable # to the X,Y position of the last Dream portal placed. |
5:320 | set variable # to the region number (#,#) is part of. |
5:321 | set variable # to the current day of the month. |
5:322 | set variable # to the current hour FST (Furcadia Standard Time in twenty-four hour format). |
5:323 | set variable # to the current minute FST (Furcadia Standard Time). |
5:324 | set variable # to the current month of the year. |
5:325 | set variable # to the current second FST (Furcadia Standard Time). |
5:326 | set variable # to the current year. |
5:327 | set variable # to the number of the countdown timer that just went off. |
5:330 | set variable # to the effect overlay value at (#,#). |
5:331 | set variable # to the lighting type at (#,#). |
5:332 | set variable # to the ambience type at (#,#). |
5:350 | set variable # to the X,Y position the triggering furre (moved from/is standing at). |
5:351 | set variable # to the X,Y position the triggering furre moved to. |
5:352 | move the position in variable # northeast (up and right) # step(s). |
5:353 | move the position in variable # southeast (down and right) # step(s). |
5:354 | move the position in variable # southwest (down and left) # step(s). |
5:355 | move the position in variable # northwest (up and left) # step(s). |
5:380 | set variable # to the floor type at (#,#). |
5:381 | set variable # to the item type at (#,#). |
5:382 | set variable # to the wall type at (#,#). |
5:383 | set variable # to the wall texture at (#,#). |
5:384 | set variable # to the x,y position (#,#). |
5:390 | starting with entry #, set # entries in array # to #. |
5:399 | clear all variables to zero. |
5:400 | cycle the three item types in this sequence one step forward: #, #, #. |
5:401 | cycle the four item types in this sequence one step forward: #, #, #, #. |
5:402 | cycle the five item types in this sequence one step forward: #, #, #, #, #. |
5:405 | cycle the three lighting types in this sequence one step forward: #, #, #. |
5:406 | cycle the four lighting types in this sequence one step forward: #, #, #, #. |
5:407 | cycle the five lighting types in this sequence one step forward: #, #, #, #, #. |
5:410 | cycle the three floor types in this sequence one step forward: #, #, #. |
5:411 | cycle the four floor types in this sequence one step forward: #, #, #, #. |
5:412 | cycle the five floor types in this sequence one step forward: #, #, #, #, #. |
5:415 | cycle the three ambience types in this sequence one step forward: #, #, #. |
5:416 | cycle the four ambience types in this sequence one step forward: #, #, #, #. |
5:417 | cycle the five ambience types in this sequence one step forward: #, #, #, #, #. |
5:420 | shake the triggering furre's map in style #, for # tenths of a second, with speed # and intensity # (see www.furcadia.com/dsparams for info). |
5:421 | shake the map of any furre present in style #, for # tenths of a second, with speed # and intensity # (see www.furcadia.com/dsparams for info). |
5:422 | stop all map shaking for the triggering furre. |
5:423 | stop all map shaking for any furre present. |
5:430 | jump the animation of all copies of item # in the Dream to step #. |
5:431 | jump the animation of all copies of floor # in the Dream to step #. |
5:432 | jump the animation of all copies of wall # with wall texture # to step #. |
5:433 | jump the animation of DragonSpeak Button # to step # for everyone in the Dream. |
5:434 | reset the animation of all copies of item # in the Dream. |
5:435 | reset the animation of all copies of floor # in the Dream. |
5:436 | reset the animation of all copies of wall # with wall texture #. |
5:437 | reset the animation of DragonSpeak Button # for everyone in the Dream. |
5:438 | set the default animation delay of item # to # milliseconds. |
5:439 | set the default animation delay of floor # to # milliseconds. |
5:440 | set the default animation delay of wall # with wall texture # to # milliseconds. |
5:441 | set the default animation delay of DragonSpeak Button # to # milliseconds for everyone in the Dream. |
5:442 | jump the animation of the triggering furre's DragonSpeak Button # to step #. |
5:443 | reset the animation of the triggering furre's DragonSpeak Button #. |
5:444 | set the default animation delay of the triggering furre's DragonSpeak Button # to # milliseconds. |
5:445 | jump the animation of all copies of effect # in the Dream to step #. |
5:446 | reset the animation of all copies of effect # in the Dream. |
5:447 | set the default animation delay of effect # to # milliseconds. |
5:448 | jump the animation of all copies of lighting # in the Dream to step #. |
5:449 | reset the animation of all copies of lighting # in the Dream. |
5:450 | set the default animation delay of lighting # to # milliseconds. |
5:451 | jump the animation of all copies of ambience # in the Dream to step #. |
5:452 | reset the animation of all copies of ambience # in the Dream. |
5:453 | set the default animation delay of ambience # to # milliseconds. |
5:460 | move any item present # step(s) northeast (up and right). |
5:461 | move any item present # step(s) southeast (down and right). |
5:462 | move any item present # step(s) southwest (down and left). |
5:463 | move any item present # step(s) northwest (up and left). |
5:470 | move any effect present # step(s) northeast (up and right). |
5:471 | move any effect present # step(s) southeast (down and right). |
5:472 | move any effect present # step(s) southwest (down and left). |
5:473 | move any effect present # step(s) northwest (up and left). |
5:500 | set variable # to the X,Y position of a random spot within the rectangle (#,#) - (#,#). |
5:501 | set variable # to the X,Y position of a random spot that is onscreen for the triggering furre. |
5:502 | set variable # to the X,Y position of a random spot somewhere in the Dream. |
5:510 | set variable # to the X,Y position of a random spot where the floor is # within the rectangle (#,#) - (#,#). |
5:511 | set variable # to the X,Y position of a random spot where the floor is # that is onscreen for the triggering furre. |
5:512 | set variable # to the X,Y position of a random spot where the floor is # somewhere in the Dream. |
5:520 | set variable # to the X,Y position of a random spot where the floor is not # within the rectangle (#,#) - (#,#). |
5:521 | set variable # to the X,Y position of a random spot where the floor is not # that is onscreen for the triggering furre. |
5:522 | set variable # to the X,Y position of a random spot where the floor is not # somewhere in the Dream. |
5:530 | set variable # to the X,Y position of a random spot where the item is # within the rectangle (#,#) - (#,#). |
5:531 | set variable # to the X,Y position of a random spot where the item is # that is onscreen for the triggering furre. |
5:532 | set variable # to the X,Y position of a random spot where the item is # somewhere in the Dream. |
5:540 | set variable # to the X,Y position of a random spot where the item is not # within the rectangle (#,#) - (#,#). |
5:541 | set variable # to the X,Y position of a random spot where the item is not # that is onscreen for the triggering furre. |
5:542 | set variable # to the X,Y position of a random spot where the item is not # somewhere in the Dream. |
5:600 | memorize that the PhoenixSpeak info {...} about the triggering furre will now be #. |
5:601 | memorize that the PhoenixSpeak info {...} about the furre named {...} will now be #. |
5:602 | memorize that the PhoenixSpeak info {...} about this Dream will now be #. |
5:603 | memorize that the PhoenixSpeak info {...} about the triggering furre will now be {...}. |
5:604 | memorize that the PhoenixSpeak info {...} about the furre named {...} will now be {...}. |
5:605 | memorize that the PhoenixSpeak info {...} about this Dream will now be {...}. |
5:610 | remember the PhoenixSpeak info {...} about the triggering furre, and put it in variable #. |
5:611 | remember the PhoenixSpeak info {...} about the furre named {...}, and put it in variable #. |
5:612 | remember the PhoenixSpeak info {...} about this Dream, and put it in variable #. |
5:613 | remember the PhoenixSpeak info {...} about the triggering furre, and put it in message ~. |
5:614 | remember the PhoenixSpeak info {...} about the furre named {...}, and put it in message ~. |
5:615 | remember the PhoenixSpeak info {...} about this Dream, and put it in message ~. |
5:630 | forget all PhoenixSpeak info about the triggering furre. |
5:631 | forget all PhoenixSpeak info about the furre named {...}. |
5:632 | forget the PhoenixSpeak info {...} about this Dream. |
5:633 | forget all PhoenixSpeak info about this Dream. |
5:634 | forget the PhoenixSpeak info {...} about the triggering furre. |
5:635 | forget the PhoenixSpeak info {...} about the furre named {...}. |
5:650 | use the PhoenixSpeak 'just testing' area to store info from now on. |
5:651 | use the PhoenixSpeak 'real and official' area to store info from now on. |
5:700 | request # cookies for the cookie bank from the triggering furre, with request number # and message {...} |
5:701 | request # cookies for the cookie bank from any furre present, with request number # and message {...} |
5:702 | give # cookies to the triggering furre. |
5:703 | give # cookies to anyone present. |
5:704 | set variable # to the number of cookies in the Dream's cookie bank. |
5:705 | set variable # to the total number of cookies the triggering furre has. |
5:706 | mute Cookie given/recieved messages for the dreamowner. |
5:707 | unmute Cookie given/recieved lines for the dreamowner. |
5:708 | set cookie name to {...}. |
5:709 | set cookie eat message to {...}. |
5:710 | feed Beekin the Help Dragon # cookies out of the Cookie Bank (they'll be gone for good!). |
5:714 | move and animate the triggering furre to (#,#) if there's nobody already there. |
5:715 | move and animate the triggering furre to (#,#), or to someplace nearby if it's occupied. |
5:716 | move and animate any furre present to (#,#) if there's nobody already there. |
5:717 | move and animate any furre present to (#,#), or to someplace nearby if it's occupied. |
5:718 | move and animate the triggering furre back where they came from. |
5:719 | move and animate any furre present # step(s) forward (in the direction they're facing) if there's nobody already there. |
5:720 | move and animate the triggering furre to (#,#), or to someplace nearby within the same region if it's occupied. |
5:721 | move and animate any furre present to (#,#), or to someplace nearby within the same region if it's occupied. |
5:722 | move and animate the triggering furre to a random location in region #. |
5:723 | move and animate any furre present to a random location in region #. |
5:780 | move and animate any furre present # step(s) northeast (up and right) if there's nobody already there. |
5:781 | move and animate any furre present # step(s) southeast (down and right) if there's nobody already there. |
5:782 | move and animate any furre present # step(s) southwest (down and left) if there's nobody already there. |
5:783 | move and animate any furre present # step(s) northwest (up and left) if there's nobody already there. |
5:784 | move and animate any furre present # step(s) NE & # step(s) NW if there's nobody already there. |
5:785 | move and animate any furre present # step(s) NE & # step(s) SE if there's nobody already there. |
5:786 | move and animate any furre present # step(s) SW & # step(s) SE if there's nobody already there. |
5:787 | move and animate any furre present # step(s) SW & # step(s) NW if there's nobody already there. |
5:880 | forget all the PhoenixSpeak info about furres that haven't been used in # days # hours # minutes # seconds |
5:900 | popup an Ok button dialog with request number # and message {...} for the triggering furre. |
5:901 | popup a Yes/No dialog with request number # and message {...} for the triggering furre. |
5:910 | popup an Ok button dialog with request number # and message {...} for any furre present. |
5:911 | popup a Yes/No dialog with request number # and message {...} for any furre present. |
5:1000 | redraw the screen and show everything that's just changed. |
5:1200 | change the triggering furre to localspecies #. |
5:1201 | change any furre present to localspecies #. |
5:1202 | change the triggering furre back to their original species. |
5:1203 | change any furre present back to their original species. |
5:1205 | make localspecies # mimic the avatar # (list at www.furcadia.com/dsparams). |
5:1206 | make localspecies # mimic the avatar #, with gender # (list at www.furcadia.com/dsparams). |
5:1207 | disable mimicry on localspecies #. |
5:1250 | set the triggering furre's remap # to color # (list at www.furcadia.com/dsparams). |
5:1251 | set variable # to the color of the triggering furre's remap # (list at www.furcadia.com/dsparams). |
5:2000 | reset the Dream and kick all the players out. Important Note: This line is known to be broken. Please see the Help Section note on this line. |
5:3443 | make any furre present scale to # percent size. |
If you see this paragraph, it means your JavaScript is turned off, and this page will not work at all. You will have to either turn on your JavaScript, or use the DragonSpeak Search Engine instead. :-)
The Cross-Referenced Catalogue of DragonSpeak Lines was conceived to ease a strain common to all Furcadia dream builders: finding which of the 894 DragonSpeak lines you want.
To that end, I created the Catalogue which assigns filters
to lines according to what each line deals with: some deal with floors, some deal with objects, most deal with furres. To find a line, you select one or more filters and the lines will be narrowed down to only those that match all selected filters. This does mean that you can select a combination of filters (such as Items In General and Sounds In General) that won’t match any line at all (at least of this writing), and you’ll get an alert letting you know.
If you have no filters selected, all lines will be displayed.
If you press CTRL and click on a line number, that number and the accompanying description will be copied to your computer clipboard, so you can paste it into your DragonSpeak Editor of choice.
The line filters—shown on the right—are divided up into several sections, such as Animation, Arrays, Dragonspeak Buttons and so on.
You can access the different filter sections by clicking on one of the tabs in the top menu, which will display the relevant field. At the bottom of the filters section is a section called Selected Filters
. This lists all the filters you’ve selected, each with a button that will clear that filter. The button that says Clear All Filters
does exactly that.
The lines are broken up into five categories, both here and in the official editors. The sets are:
This line was introduced in the Squirrel Update (Oct. 29, 2004), and was noted to be broken within a couple months.
Explaining the bug is simple (fixing it is anything but): For some reason, Line 5:2000 does not take custom maps or DragonSpeak into account. Instead, while the Furcadia client will show your custom map, the Furcadia server will act as if it’s a different one–originally, it was Level 6, a map from the first days of Furcadia, now it’s Chess Island. This would result in very strange behavior, gettable objects showing appearing at the butler’s feet where none should be (and you could get them and set them back down, whereupon they would appear on the screen), unwalkable places becoming walkable and vice versa, and the original DragonSpeak being rendered completely null.
If a line doesn't have a category you think it should, or if it has a catagory you think it shouldn't, let me know!. State the line, the problematic category, and I will fix it as soon as I can.